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Mario Minix

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Mario Minix
Theme(s): Grassland
Time:
Developer: Buziol Games
First appearance: Mario Forever v3.50

In Mario Forever Minix, your main goal is knocking enemies from the screen.

The best way to get plenty of scores is using the Koopa shell!

Remember, you have only 2 lives! - The minigame's title screen.

Mario Minix (also known as Minix Mario Forever, Mario Forever Minix; previously called as Super Mario Bross Minix) is an endless minigame that was added in Mario Forever v3.50 and its fan-made remakes, Mario Forever Remake and Mario Forever: Community Edition. It's a minigame where the player has to stomp on enemies and collect coins for points. Once they lost, they could've shared their high-score to Buziol Games' website (before changing to Softendo).

History

The game was initially called Super Mario Bross Minix, which was released in late 2003, and came as a standalone game before being bundled with Mario Forever. Polish language was the only language the game had, along with the ability to record the player's results into a file and upload it to Buziol Games website back then.

In 2006, the game was bundled and came with Mario Forever v3.50, with English language being completely added to the game. A Vitalize version, known as Mario Minix Online was also released in the same year.

Later, it was brought back to Mario Forever Remake, but removed the ability to share the player's high-score.

In 2024, Mario Minix has been added to Mario Forever: Community Edition, along with an option to choose different maps, which include Minix-like games previously released by Buziol Games for the Flash Player. This time however, the global high-score table has returned, allowing players to share their score online, along with their playing time, the amount of God-Likes, and the map name they were playing on.

Gameplay

The player's main goal is to stomp enemies (except for Spinies) and making sure Mario is safe. Koopa Troopa's shells will help them gather more points by making combos, which hits the enemies, but will disappear in a few seconds if they don't use the shell. Coins usually fall to the ground, which give the player 200 points. A pipe appears periodically which shoots coins up in the sky.

The player only has 2 lives, and if they lose them, their last score will be saved. Their best score will also be saved, until they get a better result.

Name Image How to obtain it Points
Good
Get 2 combos 200
Not Bad!
Get 3 combos 500
Wonderful!
Get 4 combos 1000
Incredible!!
Get 5 combos 2000
Extremal!¹
Get 6 combos 5000
Get 7 to 9 combos 5000 for each (not displayed)
God like !!!¹ Get 10 combos 5000 + 40000

¹ sic.

Finding criteria

In most recent versions of Mario Forever (along with MFR and MFCE), the minigame can be accessed by going to the left side of Save Game Room.

Man, rescuing the princess sure takes a long time. They're gonna have to take a break by playing this minigame.

Enemies

  • ∞ Goombas
  • ∞ Koopa Troopas
  • ∞ Spinies

Level Statistics

  • ∞ Coins (Pipe sometimes shoots 21 Coins)

Utilities

  • Pipe (shoots 21 Coins)

Trivia

  • In Mario Forever version 6.1, a source code for the original high-score table dated to 2005 has been released alongside the game, located in a folder named "Hi-score". It is unknown whether that was made accidentally or on purpose. The folder has been removed from the package starting with version 7.02-31.
  • Starting with Mario Forever version 4.0, the A key could be used to spawn a Koopa shell moving across the screen, destroying the point of the game entirely. This debug key has been removed in version 7.01.
  • In versions starting from 5.0, a stray Koopa and a Spiny could fall down on Mario right after starting the minigame, immediately losing an extra life. These enemies have been removed in version 6.0 Beta.
  • Due to the use of MIDI music and its implementation in Multimedia Fusion, the game stutters for a few seconds before playing the soundtrack in Mario Minix. The same thing happens to The Lost Map soundtrack as well.
    • This has been fixed in fan-made remakes due to the removal of MIDI altogether, however in version 4.0 of Mario Forever Remake, this change has been reverted.

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