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Hardcore World 2-2

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Hardcore World 2-2
Hardcore 2-2.png
Theme(s): Grassland
Time: 360
Developer: Buziol Games
First appearance: Mario Forever v3.5


Hardcore World 2-2 is the second level of Hardcore World 2 in Mario Forever and its fan-made remake, Mario Forever Remake. The level resembles another grassland level which has some small blocks that some of them can fall. There's also one Lakitu that will be nice to the player until he uses his a greater percentage of its power when he finds out they're doing good.

Layout

Like the previous level, this is another home of a Lakitu, and 3/4 of the level was made accordingly to the challenge it provides, that's also from where it starts becoming nearly as aggressive as the Lakitus from the past massive attack.

Before that spot, the level is filled with tricky jumps, starting with tiny columns of blocks separated with wide pitfalls. Then it comes to bullet dodging as well as climbing a strange shaped wall structure by using the Koopa Paratroopas as a bouncing tool. The player can also use their shells to smash the bricks and reveal the passage to the Check-point that is just put next to the walls, though the limited amount of Koopas barely accepts failure. When the bricks are smashed, the player can as well access some "?" blocks, but the player can only collect coins.

After the Check-point, there is a trampoline. It doesn't look like it serves any purpose, yet it was probably put there, right under the coin brick so the player can collect coins without having to care about the assault of Spiny koopas that are close to this area.

Level Map

Hardcore World 2-2 Map

Enemies

  • ∞ Spiny Eggs
  • ∞ Bullet Bills
  • 8 Spinies
  • 3 Bill Blasters
  • 3 Green Koopa Paratroopas
  • 3 Piranha Heads
  • 1 Lakitu ( Respawns after some seconds when he gets hit )
  • 1 Roto-disc

Level Utilities

  • 1 Springboard
  • 2 Blocky Platforms ( Falls when the player steps on them )

Level Statistics

  • 121 Coins

Level Strategy

Pretty much like Hardcore World 2-1, the player mostly needs skills, especially jumping skills. This course is centered around jumping and dodging, as well as maintaining a decent speed so they don't get overwhelmed by the onslaught of Spinies thrown by the Lakitu, more particularly after the Check-point. Plus, the timer doesn't allow the player to lose time. Thus, it's best to ignore coins in this level.

Trivia

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