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World 1-1

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World 1-1
Theme(s): Overworld
Time: 360
Developer: Buziol Games
First appearance: Mario Forever v1.16

World 1-1 is the first level of World 1 in Mario Forever and its fan-made remakes, Mario Forever Remake and Mario Forever: Community Edition. The level resembles a simple, short overworld level. It introduces basic elements, such as enemies, coins, blocks, and power-ups. It thus serves as a tutorial level, which is made more obvious in new versions of Mario Forever, with the addition of tutorial signs that teach basic mechanics to the player.

Layout

Mario rushing to get the 1-UP Mushroom in World 1-1

The level starts with an open path. When the player starts moving, a set of blocks can be seen. One of them contains a Super Mushroom; a small pit can also be seen. After jumping, a set of pipes and Goombas can be seen, and then more Goombas will appear.
Most of the question blocks contain coins, although an invisible one can be hit near the right lonely coin, which contains a 1-UP Mushroom. A Goomba and a Koopa Troopa can be seen in a nearby pipe, followed with a Koopa Troopa and four question blocks in row.
Small grass blocks can then be seen, with 2 pits on the left and right sides, and 2 sets of pipes. Before the checkpoint, a set of 2 question blocks; one of them contains an item (either a Super Mushroom or a Fire Flower).
When reaching the checkpoint, a Piranha Plant will rise in the pipe. There is a Goomba and 3 question blocks after the pit, and in the end, another Piranha Plant will appear in a pipe before you see the Giant Gate.

If the player goes inside the third pipe, they'll be transported to a bonus underground area with 24 coins, and a pipe at the end to exit. There's also a second bonus area in the same pipe; it can be accessed by jumping onto the pipe while pressing Up. This pipe leads to a long, open underground area, with pits, bricks and invisible blocks. with an exit pipe at the end. Leaving any of the pipes will lead them out of a pipe near the checkpoint.

Mushroom Plague

When the player starts the level, they can go back to the left side of the level, one tile right from the border, and press the Down button. A message will pop up, saying 'Green Mushroom Calamity Activated!!!'. The player will go down the ground as if it were a pipe, to near the goal, the difference being that 11 1-UP Mushrooms will be placed in the level. This can only be activated once and only if the player has not died in the level.

Level Map

World 1-1 Map in v4.4

Enemies

Utilities

  • Third Pipe (leads the player to the underground)
  • Underground Ceiling Pipe (leads the player to the open underground area, only in v3.5 and above)

Strategy

  • The first level in Mario Forever entirely, it gives everything the player all of the basic stuff that the game introduces like Goombas, power-ups, etc. There isn't anything challenging in this level, as it serves as a tutorial for the player. The only seemingly difficult part of it are a few gaps, but the player can skip it by taking a major shortcut through the underground pipe and transport themselves near the checkpoint.
  • Another strategy is to go through the Mushroom Plague 'pipe', and they will immediately be teleported near the end of the level, the player can take their time to grab all 11 1-UP Mushrooms, or finish the level pretty quick without any troubles. This is the fastest way of beating this level.

Achievements

There are 3 achievements in Mario Forever: Community Edition that are related to World 1-1. One of these can be seen on the Classic Achievements board, while others are in The Community Edition Zone on page 1.

Name Progress Unlocking Criteria Reward
Mushroom Plague No Activate the Green Mushroom Calamity pipe. N/A
All Hidden Rooms Found Yes (7) Go to each hidden Bonus Room in the story mode. N/A
All Bonus Levels Completed Yes (5) Find all yellow stars on each Bonus Level in the story mode.
Only available with "Minigames in Story Mode" tweak.
N/A

Trivia

  • Originally, the first bonus room had 4 blocks between the coins, and didn't have the ceiling pipe. In v3.5, the second bonus room was added, and the blocks were removed.
  • Originally, the level was shorter, ending where the checkpoint is located, but was slightly expanded in v3.5, becoming slightly longer.

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