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Hardcore World 1-1

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Hardcore World 1-1
Hardcore 1-1.png
Theme(s): Fastrun
Time: 360
Developer: Buziol Games
First appearance: Mario Forever v3.5

Hardcore World 1-1 is the first level of Hardcore World 1 that made its appearance in Mario Forever and its fan-made remake, Mario Forever Remake. The level resembles a fastrun level, which features tricky jumps and Green Koopa Paratroopas being the only enemies in this level.


coming soon

Level Map

Hardcore World 1-1 Map



  • 5 Green Koopa Paratroopas

Level Statistics

Level Strategies

The stage is mainly built around tricky jumps with small openings. There are three types of difficult jumps, all featured twice in a row. The first one is already hard enough to fail several times, using the group of bricks to force the player's way down the pitfall once Mario bumps his head into them. Here's one tip to overcome them with little practice: the player must press the "Down" key right after he jumps. That way, they will be able to perform Mario's lowest jump, and without having to tap the key. Then, use it while dashing. The second set of jumps is the easiest, the player must jump without hesitation while running. It's best to mention that it's favourable to hit the edge of the wall from below, in order to prevent the game's infamous ceiling detection to halt his momentum, pretty much like how the first set of jumps forces it. Then, the final tight jumps, the hardest of all. Fortunately at this point, Mario will hit the checkpoint. There's a Super Mushroom before that, and it's best to ignore it, as it will just completely destroy the player's chances of passing. It's still possible to pass these jumps while in a super form, however it needs pinpoint precision. There's nothing much that can be said besides gaining momentum and leap at the last moment. The player needs to sprint, since the gaps are too wide to overcome them without speed.


  • This level is the first to ever introduce the Checkpoint.
  • Aside from Hardcore World 2-1, this stage has the smallest amount of enemies.
  • The background is the same as Lost Map-1, later introduced in version 4.0, without the large clouds.