Welcome! Create an account to edit, or log in if you have one.
Maurycy Zarzycki
Maurycy Zarzycki (previously known as Bicyk, Bocet, Skell Zoft, Skell, Mauft, and Retrocade, now known as Evidently Cube) is Michał Gdaniec's younger brother, and the developer behind Mario Forever Flash, the Squario duology, and the Kulkis series. He's mostly known for contributing Mario Forever by being the beta tester of the game before its public release, and had a major role during Buziol Games' era. As of right now, Maurycy has managed to enter the gaming industry by releasing some games on both Steam, and itch.io.
History
Maurycy's early days (1990-2001):
Maurycy Zarzycki was born on August 1st, 1990[1], eight years after his brother Michał Gdaniec was born. Using Michal's Amiga 1200 Backbone, he managed to make small Amiga games on it when he was eight to eleven years old, one of which was a platformer that took Alien's graphics. Those Amiga games were lost, including Michał's games.
When Maurycy was eleven or twelve years old, he and Michał got a Windows 98 operating system and therefore stopped working on the Backbone and switched to Clickteam's Klik & Play.
Maurycy's Role on Buziol Games and the start of Skell Zoft (2002-2004):
During Buziol Games' first years, Maurycy helped Michał on Myster Muszel by beta testing it and creating some levels in it. Maurycy would do the same thing to Michał's next games like Stargrade, Madloc Future and Urbagility.
In 2003, Maurycy, under the name Bocet released Przygody Wesołego Ludzika (Adventures of Happy Man), his first and only Klik & Play game. After that, he switched to Multimedia Fusion 1.5, rebranded to Skell Zoft and released both Kulkis and Diamentowa Przygoda (Diamond Adventure), both of which were helped by Michał and advertised on Buziol Games.
In the same year, Maurycy made a small game called Kanonier. Finally, he beta tested Mario Forever back in 2003, before the game's official release in 2004
Rebranding to Mauft (2005-2007):
Before switching to Mauft, Maurycy wanted to make a sequel of PWL that would improve and add new mechanics to it. However, it never began and was cancelled shortly after.
In 2005, Maurycy rebranded the name Skell Zoft to Mauft, and would then make his own website. His first serious game after the rebranding was Kulkis 2 on GameMaker, which was clunky due to the bugs it had. He would then start making more games on his website, which are Linx, Logical Pack 1, Happy Runner 1, and Happy Runner 2, and finally Qualifier.
In 2007, he planned on remaking the Multimedia Fusion version of Kulkis, which resulted him in making Kulkis Saga I: The Shadowy Prologue, which was gonna include five Kulkis games depicting five phases of Kulkises' history it was later cancelled after 5% of progress due to losing interest on it. He also planned to release his first Adobe Flash game called Evader, but was unfinished.
Squario and Maurycy's way to Adobe Flash games (2008-2010):
When the Flash era began to rise, Maurycy wanted to abandon GameMaker and develop games on Adobe Flash. Using Pure ActionScript 3, he managed to make Minigames: Trapdoorer, Galagian, and the infamous Squario game, all of which would be released in his site and Newgrounds.
In 2009, Softendo partnered up with Maurycy and made one of his popular Flash games, Mario Forever Flash, with Softendo being the publisher of it. He later released a nerfed version of the game that makes the game easier after it's criticism of its tough difficulty levels. After the success of MFF, Maurycy returned to making his own games and released Trapdoorer, Cyberix, and Scribbland.
Finally in 2010, before leaving the name Mauft, he released Asteroidase, Platformeye, Deepness, Sketcher 1 and 2, Mazor, and Mario Icy Tower. In the same year, a mobile company by the name Mominis collabed with Maurycy to release the Android version of Trapdoorer, Kulkis, and a new game, Beast Out in 2011.
Rebranding to Retrocade and the first game to Steam (2011-2017):
Maurycy chose the name Retrocade as Mauft's successor, in which then he sold his old Flash games' licenses for real money. They were separated to three offers:
- A game's source file
- A game's levels
- A game's source file and its levels
Many people didn't buy any of it due to their prices, and some did. However, Squario and Scribbland were sold to Minijuegos, and the latter to Bubblebox. Platogo also accquired the license of Cyber Kulkis after the game's release in 2012.
During 2011, Maurycy released the Flash versions of Kulkis and Linx, which were both different to their original Multimedia Fusion version. then he made Slimower, Squario 2, Linx: Easy Set, Linx: Hard Set, Kulkis: Hard Edition, Sketcher 3, Rock Rush, Kulkis 1.5, Rock Rush: Undervaults, Cloudie, Galaxus, Rock Rush: Classic I, Rock Rush: Classic II, and Rock Rush: Classic III. Retrocade was also featured and listed on TIME's fifty best websites of 2011 in the same year, for adopting ''an old-school aesthetic that's infinitely more charming than that of a gory, modern first-person shooter''.
In June 2011, Maurycy sent to Mike, the owner of Deadly Rooms Of Death a proof of concept that shows Flash is capable of pulling and making a port of the game, which was approved and the port began developing.
In 2012, Weirdtris was released, and King Dugan's Dungeon ep.1 was released, which was a small Flash port of the original King Dugan's Dungeon by Caravel Games. In the same year, he would start releasing Cyber Kulkis: Casual and King Dugan's Dungeon ep.2 and King Dugan's Dungeon ep.3.
In 2013, Maurycy released five Cyber Kulkis games, which are Cyber Kulkis: CPU, Cyber Kulkis: Inca, Cyber Kulkis: Blob, Cyber Kulkis: Medieval, and Cyber Kulkis: Moon.
In 2014, Maurycy made his first purchasable game called Monstro: Battle Tactics and shared it to Steam. Later on, he would release King Dugan's Dungeon ep.4, the fourth part of Flash DROD.
In 2015, Maurycy made a new game with a whole team called Machine at the Heart of the World, and released the penultimate King Dugan's Dungeon ep.5, the fifth part of Flash DROD.
Evidently Cube, the name after a lot of deliberation (2018-present):
The year is 2017, and after six years of having the name Retrocade, Maurycy decided to rebrand as Evidently Cube. He released archives of his old Retrocade games, including their source codes and assets. He also announced a new game called Trans Neuronica, which was an evolution of his previous game Linx and would be coded on MonoGame rather than Flash, due to Adobe's announcement of ending Flash's support. In 2018, he released the Windows version of Kulkis on itch.io, and after four years he released Introspection Idle, an idle game.
In 2023, Maurycy released Trans Neuronica Prelude, a demo of Trans Neuronica that won second place during the gamedev competition on Revision 2023 in the website pouet[2]. He also released its Early Access version to Steam.
Right now, Maurycy is focused on developing Trans Neuronica and releasing it. Given how busy he is alongside his brother Michał, it's a mystery in what game he will make next, or if he will work with his brother again.
List of games Maurycy Zarzycki made
Bocet/Bicyk:
- Przygody Wesołego Ludzika (Adventures of Happy Man) (2003; First game Maurycy has ever made)
Skell Zoft:
- Kulkis (Multimedia Fusion) (2003; with Buziol Games)
- Diamentowa Przygoda (Diamond Adventure) (2003; with Buziol Games)
- Kanonier (2003)
Mauft:
- Kulkis 2 (2005)
- Linx (2007)
- Logical Pack 1 (2007)
- Happy Runner (2007)
- Happy Runner 2 (2007)
- Qualifier (2007)
- Minigames: Trapdoorer (2008)
- Galagian (2008)
- Squario (2008)
- Mario Forever Flash (2009; with Softendo)
- Trapdoorer (2009)
- Cyberix (2009)
- Scribbland (2009)
- Asteroidase (2010)
- Platformeye (2010)
- Deepness (2010)
- Sketcher (2010)
- Mazor (2010)
- Sketcher 2 (2010)
- Mario Icy Tower (2010)
- Trapdoorer (Android version; collabed with Mominis; 2010)
- Kulkis (Android version; collabed with Mominis; 2010)
Retrocade:
- Beast Out (Collabed with Mominis; 2011)
- Kulkis (2011; Flash version)
- Linx (2011; Flash version)
- Slimower (2011)
- Squario 2 (2011)
- Linx: Easy Set (2011)
- Linx: Hard Set (2011)
- Kulkis: Hard Edition (2011)
- Sketcher 3 (2011)
- Rock Rush (2011)
- Kulkis 1.5 (2011)
- Rock Rush: Undervaults (2011)
- Cloudie (2011)
- Galaxus (2011)
- Rock Rush: Classic I (2011)
- Rock Rush: Classic II (2011)
- Rock Rush: Classic III (2011)
- Weirdtris (2012)
- King Dugan's Dungeon ep.1 (2012)
- Cyber Kulkis: Casual (2012)
- King Dugan's Dungeon ep.2 (2012)
- King Dugan's Dungeon ep.3 (2012)
- Cyber Kulkis: CPU (2013)
- Cyber Kulkis: Blob (2013)
- Cyber Kulkis Inca (2013)
- Cyber Kulkis: Medieval (2013)
- Cyber Kulkis: Moon (2013)
- Monstro: Battle Tactics (2014)
- King Dugan's Dungeon ep.4 (2014)
- Machine at the Heart of the World (2015)
- King Dugan's Dungeon ep.5 (2015)
Evidently Cube:
- Kulkis (Windows version; 2018)
- Introspection Idle (2022?)
- Trans Neuronica Prelude (2023)
- Trans Neuronica (TBA)
- King Dugan's Dungeon ep.6 (TBA)
Cancelled/Abandoned games:
- Przygody Wesołego Ludzika 2 (2005?; cancelled)
- Kulkis Saga I: The Shadowy Prologue (2007?-2008?; cancelled)
- Evader (2007; alpha)
- Mazor 2 (2010-2011?; never announced, cancelled)
- Kage Jittain (Shadow Substance) (2015; cancelled)
Gallery
Logos:
External Links
Maurycy's Deviantart: https://www.deviantart.com/mauft-com (INACTIVE)
Evidently Cube's website: https://www.evidentlycube.com/
Maurycy's Newgrounds: https://skellus.newgrounds.com/ (INACTIVE)
Evidently Cube's itch.io: https://itch.io/profile/evidentlycube
References
- ↑ https://twitter.com/EvidentlyCube
- ↑ Pouet's page on Trans Neuronica Prelude. [1]
Related Articles
Working developers/teams | ||
---|---|---|
Michał Gdaniec • Forever Team • Softendo • Maurycy Zarzycki |