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Multimedia Fusion
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Multimedia Fusion is a multimedial software-creator application developed by the software company Clickteam. The program allows the users to build and test their own softwares thanks to simple code languages made by the user itself. Most famous games were made with Multimedia Fusion including the Five Nights at Freddy's series. This is the program that was used by Michał Gdaniec to create his games and Mario Forever (before switching to GameMaker), as well as other MF users, to build and make subsequent fangames based on it.
Interface
The Fusion series was designed to be a user-friendly yet powerful drag-and-drop game and application creation program, easily accessible to either those well-versed or inexperienced in programming.
The "Fusion" series
Throughout the years, Multimedia Fusion has been updated by adding (mostly changing, instead) numerous features that let the user easily make their hand-made software. The various versions of the program make the "Fusion" series. This series contains every version of MMF, plus a sub-category called "TGF" - "The Games Factory", which works almost like MMF, but it focuses more on making games than other multimedia software.
Multimedia Fusion
Multimedia Fusion Express
Multimedia Fusion 1.2
Multimedia Fusion 1.5
Multimedia Fusion 2.0
Clickteam Fusion 2.5
Released in early 2013, the newest version of Multimedia Fusion presents some new features, which are both drastic and slight. One of the notable changes is that the product's name has been changed; the "Multimedia" word has been omitted, with the company's name being added instead, finally calling it: "Clickteam Fusion 2.5".
CTF2.5's layout remain highly the same, but users now can change the "Event Editor" layout in different styles, as well as having updated the old one.
Clickteam Fusion 2.5+ Addon
In 2019,[1] Clickteam has released an optional Addon for their main Fusion software, which is installed on top of the standard Clickteam Fusion 2.5 installation.
The addon includes better debugging and optimisation tools, new and faster DirectX 11 render mode, higher limits for alterable values, "Child Events" functionality, custom Qualifiers, and more.[2]